- Quote :
- there are some variant rules for fear in heroes of horror.
it is something about being less resistant to fear effects if you are already shaken. I think It could be good with the effects of intimidate.
Frightened
With this optional rule for the frightened condition, a character
who is frightened is not forced to fl ee from the source
of her fear. Instead, this condition imposes a –4 penalty on
attack rolls, saving throws, skill checks, and ability checks.
A frightened creature subjected to another similar effect
(but not the same spell or effect) becomes panicked instead.
This optional rule allows fear to escalate more slowly and
allows for more differentiation between the panicked and
frightened conditions.
A character who is shaken becomes more
susceptible to fear effects: If another effect would make him
shaken again, he becomes frightened instead. If an effect
would make him frightened, he instead becomes panicked.
Similarly, an already frightened character who is subjected
to another fear effect becomes panicked.
As a general rule, multiple exposures to the same spell
or effect do not trigger this escalation of fear. Thus, casting
doom on a target twice does not make it frightened. However,
casting doom and then cause fear will create a heightened
state of fear: The target is panicked if it fails its save against
cause fear, or frightened if it succeeds (assuming it already
failed its save against the doom, of course). Similarly, a
character fi ghting two dragons does not become frightened
if the frightful presence of both dragons would make her
shaken—the two dragons’ frightful presence abilities are
considered the same effect.
The durations of the different fear effects are not relevant.
If a creature subject to doom becomes panicked as a result
of a cause fear spell, it is panicked for the full duration of
cause fear, even if the doom spell’s duration expires before
the cause fear spell’s duration does.
(I think I would change that last bit and observe individual affect durations)