Temposis

Online Dungeons & Dragons 3.5 Campaign Setting
 
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» Possible new location
Player coordination I_icon_minitimeWed Jul 20, 2011 9:48 am by Pryde

» My first post
Player coordination I_icon_minitimeWed Jul 20, 2011 9:41 am by Pryde

» Skeletons n such
Player coordination I_icon_minitimeTue Jul 05, 2011 6:04 pm by Pryde

» Welcome Message
Player coordination I_icon_minitimeWed Jun 29, 2011 11:19 pm by ecowarrior

» Player coordination
Player coordination I_icon_minitimeSun Jun 26, 2011 10:47 pm by Pryde

» Poll regarding simultaneous actions
Player coordination I_icon_minitimeThu Jun 23, 2011 7:46 pm by Pryde

» Within the Mausoleum Portal
Player coordination I_icon_minitimeThu Jun 23, 2011 7:44 am by Pryde

» The Journey begins!
Player coordination I_icon_minitimeMon Jun 20, 2011 9:37 pm by Pryde

» Links to useful resources
Player coordination I_icon_minitimeSun Jun 19, 2011 11:16 pm by phoenixreal

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 Player coordination

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Pryde
Dungeon Master
Dungeon Master
Pryde

Posts : 219
Join date : 2011-05-19
Age : 45

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PostSubject: Player coordination   Player coordination I_icon_minitimeWed Jun 08, 2011 11:34 am

I just wanted to ask if everyone is ready to head out, or if you want to do anything else in town at this time. Just as if we were playing tabletop, it's critically important that the players be in contact with each other, and coordinate thier actions together. A goup acting as individuals won't survive long out there!

as DM, I'm willing to provide my cell number for texting if you need me when we aren't online together. Just send me a PM or respond here asking me for it. I would also suggest the players keep in touch with each other via text as well--the conveinance is unmatched.

Of course, keep in mind this is an open, public forum. If you do choose to share your numbers, I'd do it through private message or email to avoid making it available to spam browsers or search spiders. Everyone please let me know your thoughts on this.

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Of DOOM
Goblin Slayer
Goblin Slayer
Of DOOM

Posts : 56
Join date : 2011-05-30
Age : 28

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PostSubject: Re: Player coordination   Player coordination I_icon_minitimeWed Jun 08, 2011 1:03 pm

I actually don't have a cell phone right now.
and I'm ready to head out. also i want to say that I am willing to ignore my characters ideas of bonding and just have this group as his team.

I would like him to be a loner though, so if you were willing to leash us together with some sort of quest that could work for me.

I'll list his main personality traits from player handbook 2 it might help a lil. >

archetype- seeker

trait- driven
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Mukluk4
Goblin Slayer
Goblin Slayer


Posts : 50
Join date : 2011-05-28

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PostSubject: Re: Player coordination   Player coordination I_icon_minitimeWed Jun 08, 2011 9:00 pm

I'm good whenever everyone else is.
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phoenixreal
Goblin Bait
Goblin Bait
phoenixreal

Posts : 33
Join date : 2011-05-20

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PostSubject: Re: Player coordination   Player coordination I_icon_minitimeWed Jun 08, 2011 11:01 pm

I'm a wanderer, my feet are rooting already at the thought of staying in one place more than a night.
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ecowarrior
Goblin Bait
Goblin Bait
ecowarrior

Posts : 21
Join date : 2011-06-09
Location : Florida

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PostSubject: Combat Question   Player coordination I_icon_minitimeSun Jun 26, 2011 7:30 pm

I'm assuming the skeletons have not moved and Kenric would not have a clear shot at a ranged attacked from his current position, correct?

Can I use a readied action to perform a ranged attack if skeletons move into view?
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Pryde
Dungeon Master
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Pryde

Posts : 219
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Age : 45

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PostSubject: Re: Player coordination   Player coordination I_icon_minitimeSun Jun 26, 2011 10:47 pm

That's correct, and yes you can ready an action.

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PostSubject: Re: Player coordination   Player coordination I_icon_minitime

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