Subject: Re: Skeletons n such Tue Jul 05, 2011 12:09 pm
Don't forget your attack/damage roll.
Pryde Dungeon Master
Posts : 219 Join date : 2011-05-19 Age : 49
Subject: Re: Skeletons n such Tue Jul 05, 2011 12:09 pm
The member 'Pryde' has done the following action : Default Die Roller
#1 'd20' : 1
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#2 'd6' : 2
Pryde Dungeon Master
Posts : 219 Join date : 2011-05-19 Age : 49
Subject: Re: Skeletons n such Tue Jul 05, 2011 12:11 pm
Critical failure
Pryde Dungeon Master
Posts : 219 Join date : 2011-05-19 Age : 49
Subject: Re: Skeletons n such Tue Jul 05, 2011 12:11 pm
The member 'Pryde' has done the following action : Default Die Roller
'Percentile' : 2
Pryde Dungeon Master
Posts : 219 Join date : 2011-05-19 Age : 49
Subject: Re: Skeletons n such Tue Jul 05, 2011 12:13 pm
The javelin flies wide of the skeleton, impacting on the stone wall behind it. The force of the impact snaps the shaft in half, effectively destroying the weapon.
Tarynn, what are you doing?
Kylana Goblin Bait
Posts : 43 Join date : 2011-06-12 Age : 41 Location : Virginia
Subject: Re: Skeletons n such Tue Jul 05, 2011 2:56 pm
Tarynn'll draw her weapon and move toward the rebuked skelly.
Pryde Dungeon Master
Posts : 219 Join date : 2011-05-19 Age : 49
Subject: Re: Skeletons n such Tue Jul 05, 2011 5:51 pm
No attack or anything?
OK Jericho. Back to you again.
Kylana Goblin Bait
Posts : 43 Join date : 2011-06-12 Age : 41 Location : Virginia
Subject: Re: Skeletons n such Tue Jul 05, 2011 6:04 pm
(Shows how often I play melee -- forgot I could draw as part of a move action)
Pryde Dungeon Master
Posts : 219 Join date : 2011-05-19 Age : 49
Subject: Re: Skeletons n such Tue Jul 05, 2011 6:04 pm
The member 'Kylana' has done the following action : Default Die Roller