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Wed Jul 20, 2011 9:48 am by Pryde

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 Skeletons n such

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Pryde
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PostSubject: Re: Skeletons n such   Sat Jun 25, 2011 10:55 pm

The member 'Of DOOM' has done the following action : Default Die Roller

'd20' : 12
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PostSubject: Re: Skeletons n such   Sat Jun 25, 2011 10:58 pm

any undead 2 hd or lower -turning damage (+4)
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PostSubject: Re: Skeletons n such   Sat Jun 25, 2011 10:58 pm

The member 'Of DOOM' has done the following action : Default Die Roller

'd6' : 1, 4
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PostSubject: Re: Skeletons n such   Sat Jun 25, 2011 11:02 pm

If i am thinking right then I rebuked up to 9 hd of undead? but only if they are 2 hd monsters.
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PostSubject: Re: Skeletons n such   Sun Jun 26, 2011 9:10 am

Jericho, you can't reach the skeleton from where you're standing. You could pull Myst into your square (and out of the skeleton's reach) or you could force another CLW potion on her.

Frank, you're almost correct. At 1 HD and 8 hp each (1 hp for the closer skeleton) you would be able to command the damaged skeleton and rebuke the other with that roll. Unfortuanately you don't have Line of Effect so you can't make the attempt. Assume you still have your full number of attempts.

I'll let you both restate your moves/actions for the turn. Frank, if you were to move into Jericho's square (if he doesn't pull Myst into it) you would have Line of Effect and could use the roll you already made.

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PostSubject: Re: Skeletons n such   Sun Jun 26, 2011 10:37 am

I'll pull her out of the skeleton's reach.
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PostSubject: Re: Skeletons n such   Sun Jun 26, 2011 11:20 am

OK Frank, it's back to you then. Use a potion on Myst? Move into Tarynn's square and Command/Rebuke? What would you like to do?

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PostSubject: Re: Skeletons n such   Sun Jun 26, 2011 5:15 pm

I'll rebuke from tarynns square
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PostSubject: Re: Skeletons n such   Sun Jun 26, 2011 10:52 pm

Let's use the previous roll LOL

Frank has control of the closest skeleton, and the second is rebuked.
Kenric is readying an action.
The commanded skeleton does nothing. The rebuked skeleton moves back to the far wall (A6).
Myst is still unconcious.
Tarynn, you're up!

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PostSubject: Re: Skeletons n such   Mon Jun 27, 2011 8:05 am

Guess one more potion for Myst wouldn't hurt? Or is she too far away now?
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PostSubject: Re: Skeletons n such   Mon Jun 27, 2011 9:40 am

No, she's still in an adjacent square. Fill 'er up! 1d8+1

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PostSubject: Re: Skeletons n such   Mon Jun 27, 2011 9:45 am

Works for me!
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PostSubject: Re: Skeletons n such   Mon Jun 27, 2011 9:45 am

The member 'Kylana' has done the following action : Default Die Roller

'd8' : 2

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PostSubject: Re: Skeletons n such   Mon Jun 27, 2011 11:52 am

Ugh, bad dice!

Myst is now at 2 hp and regains conciousness.
Jericho, back to you.

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PostSubject: Re: Skeletons n such   Wed Jun 29, 2011 11:12 pm

Can I get an update of what's where? I know Myst got smacked, tried to step into that square and couldn't reach anything to smack back. So I'm confused as to what's where at this point.
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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 10:21 am

Mukluk4 wrote:
Can I get an update of what's where? I know Myst got smacked, tried to step into that square and couldn't reach anything to smack back. So I'm confused as to what's where at this point.

The battle map in the Gallery is up to date. Myst is currently at 2 hp and awake again. The Red skeleton has been commanded by Frank, and the Blue skeleton has been rebuked and is cowering in fear.

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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 1:53 pm

I'll move into the room towards the cowering skeleton. If I'm judging your map correctly I can't quite get to it in this round.
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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 3:06 pm

Each square is 5 feet, and the commanded skeleton won't impede your movement unless Frank orders it to. So you can easily reach the rebuked skeleton.

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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 5:02 pm

ill keep my distance from the rebuked skeleton and use a charnel touch on mine. (if it's injured)
Is there a way for me to identify it's stat's?
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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 8:32 pm

Once I get to the skelly, I'll take a swing
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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 8:32 pm

The member 'Mukluk4' has done the following action : Default Die Roller

'd20' : 3

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PostSubject: Re: Skeletons n such   Thu Jun 30, 2011 11:40 pm

Of DOOM wrote:
ill keep my distance from the rebuked skeleton and use a charnel touch on mine. (if it's injured)
Is there a way for me to identify it's stat's?

A Knowledge (Arcana) or Knowledge (Spellcraft) DC 15 will give you the stats (free action)

Jericho, swing and a miss!

Frank, your turn.

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PostSubject: Re: Skeletons n such   Fri Jul 01, 2011 5:32 pm

I'm just gonna check out the skeleton and watch them bash the other one
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PostSubject: Re: Skeletons n such   Fri Jul 01, 2011 5:32 pm

The member 'Of DOOM' has done the following action : Default Die Roller

'd20' : 2
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PostSubject: Re: Skeletons n such   Fri Jul 01, 2011 7:44 pm

I'm not sure I understand. You mean check their stats, and have the controlled one attack the rebuked one? If so, your check failed, but I still need attack/damage rolls for the commanded skeleton.

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